Like cloak, run to destination, wait for free energy cheat mode to recharge, cloak, run to destination, repeat to credits roll.you beat HR on hardest setting woop woop. Yea, it's good thing cause Human Revolution was stupid easy even on the hardest. dialogue choices and combative choices that's HARD to come out of.i think the word Karma truly applies to this game. but i guess the main premise of the gameplay is making "choices". sounds fair.my only gripe would be that the powers seem so cool. Because essentially a person could sit in a corner until all their energy replenishes in which they could invisible stealth through the entire game. So basically what the game is trying to say is that the Augments are overpowered, and to balance it out it treats combat similar to a "card game" ? Where you save your powerful stuff for hairy situations, but it's nothing to be abused. If you use it a second time, the max is 80, tehn 70, etc etc, all teh way down to (I believe) 20 or 25.at which point you will automatically regenerate up to that number but no further. Thus, if you have 100 energy, and you use an implant that has an activation cost of, say, 10, your new max energy (until you use a biocell) is 90. When you use an aug, it activates and takes off a chunk of your energy. Originally posted by Aethle:Most augs have both a drain rate as well as an initialization rate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |